10/27/2022 0 Comments Poe loot filter 3.7does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It does not grant a bonus to your character, but to skills in sockets connected to it. Supported Skills have (0-57)% more Melee Splash Area of Effect This is a Support Gem. Supported Skills deal Splash Damage to surrounding targets Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0.5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets Supported Skills deal (50-41)% less Damage to surrounding targets Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE uses the increased attack range of this skill when selecting targets to attack. Supported Skills deal (30-20)% less Attack Damage This is a Support Gem. Second Repeat of Supported Skills deals 44% more Damage Supported Skills have (35-44)% more Melee Attack Speedįirst Repeat of Supported Skills deals 22% more Damage Supported Skills have 1% increased Area of Effect per Repeat Supported Skills have 0.5% increased Attack Speed Supported Skills Repeat 2 additional times Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Melee Physical Damage Supported Skills have 1% reduced Attack Speed Cannot support Vaal skills, channelling skills, or triggered skills. Multistrike Support Multistrike Support Attack, Melee, SupportĬost & Reservation Multiplier: 150% Requires Level 38 Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. , if the initial attack does not hit an enemy, then no projectiles are released. (1-9) to (13-179) Added Lightning Damage Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Damageġ% increased Projectile Speed Projectiles Pierce 0.1 additional Targets Fires 0.1 additional Projectiles 1% of Physical Damage Converted to Lightning Damage Deals (135-225)% of Base Attack Damageĥ0% of Physical Damage Converted to Lightning Damage The projectiles cannot miss if the melee attack hits a target. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. Unlike Lightning Strike Lightning Strike Attack, Projectile, Melee, Strike, LightningĮffectiveness of Added Damage: (135-225)% Requires Level 12 Infuses your melee weapon with electrical energies as you swing. This skill increases the melee range by an appreciable degree. When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies.
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